Finishing Adding Moze 4TH Skill Tree Effects

This commit is contained in:
junganthonyy 2020-11-16 17:13:27 -08:00
parent 0a427a4c05
commit 40912814a4

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@ -508,64 +508,63 @@ const skills = {
"Biofuel": { "Biofuel": {
ranks: 5, ranks: 5,
text: "Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.", text: "Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.",
effect: (rank, level) => `` effect: (rank, level) => `Health Regen: Up to +${percent(rank, 0.7)}% per sec\nIron Bear Armor Regen: Up to +${percent(rank, 0.5)}% per sec\nDuration: 8 seconds`
}, },
"Big Surplus": { "Big Surplus": {
ranks: 3, ranks: 3,
text: "While Moze's Action Skill is cooling down, she deals bonus Incendiary Damage.", text: "While Moze's Action Skill is cooling down, she deals bonus Incendiary Damage.",
effect: (rank, level) => `` effect: (rank, level) => `Bonus Damage: ${percent(rank, 5)}% of Gun Damage`
}, },
"Really Big Guns": { "Really Big Guns": {
ranks: 5, ranks: 5,
text: "Iron Bear gains increased Damage.", text: "Iron Bear gains increased Damage.",
effect: (rank, level) => `` effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 4)}%`
}, },
}, },
"2": { "2": {
"Double Time": { "Double Time": {
ranks: 3, ranks: 3,
text: "While Moze's Action Skill is active, she and Iron Bear gain increased Movement Speed.", text: "While Moze's Action Skill is active, she and Iron Bear gain increased Movement Speed.",
effect: (rank, level) => `` effect: (rank, level) => `Movement Speed: +${percent(rank, 12)}%`
}, },
"Harmonious Havoc": { "Harmonious Havoc": {
ranks: 5, ranks: 5,
text: "Moze gains increased Gun Damage for each weapon, shield, and grenade that matches the element of her gun.", text: "Moze gains increased Gun Damage for each weapon, shield, and grenade that matches the element of her gun.",
effect: (rank, level) => `` effect: (rank, level) => `Gun Damage: +${percent(rank, 2)}% per matching item`
}, },
"Explosive Fury": { "Explosive Fury": {
ranks: 3, ranks: 3,
text: "Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.", text: "Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.",
effect: (rank, level) => `` effect: (rank, level) => `Status Effect Chance: +${percent(rank, 9)}%\nStatus Effect Damage: +${percent(rank, 5)}%`
}, },
"Fuel For The Fire": { "Fuel For The Fire": {
ranks: 0, ranks: 0,
text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.", text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.",
effect: (rank, level) => `` effect: (rank, level) => `12% of Max Armor`
}, },
}, },
"3": { "3": {
"Baby Nukes": { "Baby Nukes": {
ranks: 0, ranks: 0,
text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.", text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.",
effect: (rank, level) => `` effect: (rank, level) => `Damage: 123 (scales with level)`
}, },
"Fired Up": { "Fired Up": {
ranks: 1, ranks: 1,
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.", text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.",
effect: (rank, level) => `` effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5`
}, },
}, },
"4": { "4": {
"Nitrotrinadium Engines": { "Nitrotrinadium Engines": {
ranks: 5, ranks: 5,
text: "Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.", text: "Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.",
effect: (rank, level) => `` effect: (rank, level) => `Maximum Fuel: +${percent(rank, 5)}%\nAction Skill Cooldown Rate: +${percent(rank, 4)}%`
}, },
"Never Going To Give You Up": { "Never Going To Give You Up": {
ranks: 5, ranks: 5,
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel. This skill had diminishing returns.", text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel. This skill had diminishing returns.",
effect: (rank, level) => `` effect: (rank, level) => `Fuel Returned: Up to 15%`
}, },
"My Little Friend": { "My Little Friend": {
ranks: 0, ranks: 0,
@ -577,29 +576,29 @@ const skills = {
"Efficiency Engine": { "Efficiency Engine": {
ranks: 0, ranks: 0,
text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.", text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.",
effect: (rank, level) => `` effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second`
}, },
"Feature Creep": { "Feature Creep": {
ranks: 1, ranks: 1,
text: "Iron Bear gains increased Damage and Damage Resistance.", text: "Iron Bear gains increased Damage and Damage Resistance.",
effect: (rank, level) => `` effect: (rank, level) => `Iron Bear Damage: +18%\nIron Bear Damage Resistance: +45%`
}, },
"Limit Break": { "Limit Break": {
ranks: 3, ranks: 3,
text: "Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy. This effect stacks.", text: "Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy. This effect stacks.",
effect: (rank, level) => `` effect: (rank, level) => `Cooldown Rate: +${percent(rank, 4)}%\nDuration: 12 seconds\nMax Stacks: 10`
}, },
"Superior Firepower": { "Superior Firepower": {
ranks: 1, ranks: 1,
text: "Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage.", text: "Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage.",
effect: (rank, level) => `` effect: (rank, level) => `Status Effect Damage: +20%\nDuration: 8 seconds\nMax Stacks: 5`
}, },
}, },
"6": { "6": {
"Running On Fumes": { "Running On Fumes": {
ranks: 1, ranks: 1,
text: "Whenever Moze or Iron Bear ignites an enemy, Iron Bear does not consume fuel for a short time.", text: "Whenever Moze or Iron Bear ignites an enemy, Iron Bear does not consume fuel for a short time.",
effect: (rank, level) => `` effect: (rank, level) => `Duration: 6 seconds`
}, },
}, },
} }