mirror of
https://github.com/seigler/bl3skills.com
synced 2025-07-27 01:36:12 +00:00
Finishing Adding Moze 4TH Skill Tree Effects
This commit is contained in:
parent
0a427a4c05
commit
40912814a4
1 changed files with 17 additions and 18 deletions
|
@ -508,64 +508,63 @@ const skills = {
|
||||||
"Biofuel": {
|
"Biofuel": {
|
||||||
ranks: 5,
|
ranks: 5,
|
||||||
text: "Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.",
|
text: "Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Health Regen: Up to +${percent(rank, 0.7)}% per sec\nIron Bear Armor Regen: Up to +${percent(rank, 0.5)}% per sec\nDuration: 8 seconds`
|
||||||
},
|
},
|
||||||
"Big Surplus": {
|
"Big Surplus": {
|
||||||
ranks: 3,
|
ranks: 3,
|
||||||
text: "While Moze's Action Skill is cooling down, she deals bonus Incendiary Damage.",
|
text: "While Moze's Action Skill is cooling down, she deals bonus Incendiary Damage.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Bonus Damage: ${percent(rank, 5)}% of Gun Damage`
|
||||||
},
|
},
|
||||||
"Really Big Guns": {
|
"Really Big Guns": {
|
||||||
ranks: 5,
|
ranks: 5,
|
||||||
text: "Iron Bear gains increased Damage.",
|
text: "Iron Bear gains increased Damage.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 4)}%`
|
||||||
},
|
},
|
||||||
|
|
||||||
},
|
},
|
||||||
"2": {
|
"2": {
|
||||||
"Double Time": {
|
"Double Time": {
|
||||||
ranks: 3,
|
ranks: 3,
|
||||||
text: "While Moze's Action Skill is active, she and Iron Bear gain increased Movement Speed.",
|
text: "While Moze's Action Skill is active, she and Iron Bear gain increased Movement Speed.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Movement Speed: +${percent(rank, 12)}%`
|
||||||
},
|
},
|
||||||
"Harmonious Havoc": {
|
"Harmonious Havoc": {
|
||||||
ranks: 5,
|
ranks: 5,
|
||||||
text: "Moze gains increased Gun Damage for each weapon, shield, and grenade that matches the element of her gun.",
|
text: "Moze gains increased Gun Damage for each weapon, shield, and grenade that matches the element of her gun.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Gun Damage: +${percent(rank, 2)}% per matching item`
|
||||||
},
|
},
|
||||||
"Explosive Fury": {
|
"Explosive Fury": {
|
||||||
ranks: 3,
|
ranks: 3,
|
||||||
text: "Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.",
|
text: "Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Status Effect Chance: +${percent(rank, 9)}%\nStatus Effect Damage: +${percent(rank, 5)}%`
|
||||||
},
|
},
|
||||||
"Fuel For The Fire": {
|
"Fuel For The Fire": {
|
||||||
ranks: 0,
|
ranks: 0,
|
||||||
text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.",
|
text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `12% of Max Armor`
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
"3": {
|
"3": {
|
||||||
"Baby Nukes": {
|
"Baby Nukes": {
|
||||||
ranks: 0,
|
ranks: 0,
|
||||||
text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.",
|
text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Damage: 123 (scales with level)`
|
||||||
},
|
},
|
||||||
"Fired Up": {
|
"Fired Up": {
|
||||||
ranks: 1,
|
ranks: 1,
|
||||||
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.",
|
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5`
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
"4": {
|
"4": {
|
||||||
"Nitrotrinadium Engines": {
|
"Nitrotrinadium Engines": {
|
||||||
ranks: 5,
|
ranks: 5,
|
||||||
text: "Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.",
|
text: "Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Maximum Fuel: +${percent(rank, 5)}%\nAction Skill Cooldown Rate: +${percent(rank, 4)}%`
|
||||||
},
|
},
|
||||||
"Never Going To Give You Up": {
|
"Never Going To Give You Up": {
|
||||||
ranks: 5,
|
ranks: 5,
|
||||||
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel. This skill had diminishing returns.",
|
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel. This skill had diminishing returns.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Fuel Returned: Up to 15%`
|
||||||
},
|
},
|
||||||
"My Little Friend": {
|
"My Little Friend": {
|
||||||
ranks: 0,
|
ranks: 0,
|
||||||
|
@ -577,29 +576,29 @@ const skills = {
|
||||||
"Efficiency Engine": {
|
"Efficiency Engine": {
|
||||||
ranks: 0,
|
ranks: 0,
|
||||||
text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.",
|
text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second`
|
||||||
},
|
},
|
||||||
"Feature Creep": {
|
"Feature Creep": {
|
||||||
ranks: 1,
|
ranks: 1,
|
||||||
text: "Iron Bear gains increased Damage and Damage Resistance.",
|
text: "Iron Bear gains increased Damage and Damage Resistance.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Iron Bear Damage: +18%\nIron Bear Damage Resistance: +45%`
|
||||||
},
|
},
|
||||||
"Limit Break": {
|
"Limit Break": {
|
||||||
ranks: 3,
|
ranks: 3,
|
||||||
text: "Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy. This effect stacks.",
|
text: "Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy. This effect stacks.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Cooldown Rate: +${percent(rank, 4)}%\nDuration: 12 seconds\nMax Stacks: 10`
|
||||||
},
|
},
|
||||||
"Superior Firepower": {
|
"Superior Firepower": {
|
||||||
ranks: 1,
|
ranks: 1,
|
||||||
text: "Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage.",
|
text: "Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Status Effect Damage: +20%\nDuration: 8 seconds\nMax Stacks: 5`
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
"6": {
|
"6": {
|
||||||
"Running On Fumes": {
|
"Running On Fumes": {
|
||||||
ranks: 1,
|
ranks: 1,
|
||||||
text: "Whenever Moze or Iron Bear ignites an enemy, Iron Bear does not consume fuel for a short time.",
|
text: "Whenever Moze or Iron Bear ignites an enemy, Iron Bear does not consume fuel for a short time.",
|
||||||
effect: (rank, level) => ``
|
effect: (rank, level) => `Duration: 6 seconds`
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue