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Adding Skill Types
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parent
b683a3ecc3
commit
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1 changed files with 9 additions and 5 deletions
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@ -540,19 +540,21 @@ const skills = {
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"Fuel For The Fire": {
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"Fuel For The Fire": {
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ranks: 0,
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ranks: 0,
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text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.",
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text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.",
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effect: (rank, level) => `12% of Max Armor`
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effect: (rank, level) => `12% of Max Armor`,
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type: SKILLS.AUGMENT_CHEVRON,
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},
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},
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},
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},
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"3": {
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"3": {
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"Baby Nukes": {
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"Baby Nukes": {
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ranks: 0,
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ranks: 0,
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text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.",
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text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.",
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effect: (rank, level) => `Damage: 123 (scales with level)`
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effect: (rank, level) => `Damage: 123 (scales with level)`,
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type: SKILLS.AUGMENT_CHEVRON,
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},
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},
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"Fired Up": {
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"Fired Up": {
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ranks: 1,
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ranks: 1,
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text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.",
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text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.",
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effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5`
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effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5`,
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},
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},
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},
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},
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"4": {
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"4": {
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@ -569,14 +571,16 @@ const skills = {
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"My Little Friend": {
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"My Little Friend": {
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ranks: 0,
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ranks: 0,
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text: "Iron Cub spawns with Incendiary Vladof Assault Riffle in addition to Iron Cub's other weapons.",
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text: "Iron Cub spawns with Incendiary Vladof Assault Riffle in addition to Iron Cub's other weapons.",
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effect: (rank, level) => ``
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effect: (rank, level) => ``,
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type: SKILLS.AUGMENT_CHEVRON,
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},
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},
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},
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},
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"5": {
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"5": {
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"Efficiency Engine": {
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"Efficiency Engine": {
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ranks: 0,
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ranks: 0,
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text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.",
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text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.",
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effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second`
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effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second`,
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type: SKILLS.AUGMENT_CHEVRON,
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},
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},
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"Feature Creep": {
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"Feature Creep": {
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ranks: 1,
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ranks: 1,
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