Adding Skill Types

This commit is contained in:
junganthonyy 2020-11-16 17:25:28 -08:00
parent b683a3ecc3
commit 5458d39495

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@ -540,19 +540,21 @@ const skills = {
"Fuel For The Fire": { "Fuel For The Fire": {
ranks: 0, ranks: 0,
text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.", text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.",
effect: (rank, level) => `12% of Max Armor` effect: (rank, level) => `12% of Max Armor`,
type: SKILLS.AUGMENT_CHEVRON,
}, },
}, },
"3": { "3": {
"Baby Nukes": { "Baby Nukes": {
ranks: 0, ranks: 0,
text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.", text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.",
effect: (rank, level) => `Damage: 123 (scales with level)` effect: (rank, level) => `Damage: 123 (scales with level)`,
type: SKILLS.AUGMENT_CHEVRON,
}, },
"Fired Up": { "Fired Up": {
ranks: 1, ranks: 1,
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.", text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.",
effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5` effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5`,
}, },
}, },
"4": { "4": {
@ -569,14 +571,16 @@ const skills = {
"My Little Friend": { "My Little Friend": {
ranks: 0, ranks: 0,
text: "Iron Cub spawns with Incendiary Vladof Assault Riffle in addition to Iron Cub's other weapons.", text: "Iron Cub spawns with Incendiary Vladof Assault Riffle in addition to Iron Cub's other weapons.",
effect: (rank, level) => `` effect: (rank, level) => ``,
type: SKILLS.AUGMENT_CHEVRON,
}, },
}, },
"5": { "5": {
"Efficiency Engine": { "Efficiency Engine": {
ranks: 0, ranks: 0,
text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.", text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.",
effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second` effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second`,
type: SKILLS.AUGMENT_CHEVRON,
}, },
"Feature Creep": { "Feature Creep": {
ranks: 1, ranks: 1,