Adding Skill Types

This commit is contained in:
junganthonyy 2020-11-16 17:25:28 -08:00
parent b683a3ecc3
commit 5458d39495

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@ -540,19 +540,21 @@ const skills = {
"Fuel For The Fire": {
ranks: 0,
text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.",
effect: (rank, level) => `12% of Max Armor`
effect: (rank, level) => `12% of Max Armor`,
type: SKILLS.AUGMENT_CHEVRON,
},
},
"3": {
"Baby Nukes": {
ranks: 0,
text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.",
effect: (rank, level) => `Damage: 123 (scales with level)`
effect: (rank, level) => `Damage: 123 (scales with level)`,
type: SKILLS.AUGMENT_CHEVRON,
},
"Fired Up": {
ranks: 1,
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.",
effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5`
effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5`,
},
},
"4": {
@ -569,14 +571,16 @@ const skills = {
"My Little Friend": {
ranks: 0,
text: "Iron Cub spawns with Incendiary Vladof Assault Riffle in addition to Iron Cub's other weapons.",
effect: (rank, level) => ``
effect: (rank, level) => ``,
type: SKILLS.AUGMENT_CHEVRON,
},
},
"5": {
"Efficiency Engine": {
ranks: 0,
text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.",
effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second`
effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second`,
type: SKILLS.AUGMENT_CHEVRON,
},
"Feature Creep": {
ranks: 1,