mirror of
https://github.com/seigler/bl3skills.com
synced 2025-07-27 01:36:12 +00:00
Update Gunner skills.js
Missed some updates from past patch notes. Also changed Iron Bear's "health" to "armor".
This commit is contained in:
parent
559ab9b641
commit
55cdf48f97
1 changed files with 6 additions and 6 deletions
|
@ -296,9 +296,9 @@ const skills = {
|
|||
effect: (rank, level) => `Chance to Double Splash Radius: +${percent(rank, 3)}%`,
|
||||
},
|
||||
"Stainless Steel Bear": {
|
||||
text: "Iron Bear gains additional armor and increased Maximum Fuel.",
|
||||
text: "Iron Bear gains additional armor, increased Maximum Fuel, and increased Damage.",
|
||||
ranks: 5,
|
||||
effect: (rank, level) => `Iron Bear Maximum Health: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`,
|
||||
effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 4)}%\nIron Bear Armor: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`,
|
||||
},
|
||||
"Vanquisher Rocket Pod": {
|
||||
text: "The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets. Element: Non-Elemental.",
|
||||
|
@ -335,9 +335,9 @@ const skills = {
|
|||
effect: (rank, level) => `V-35 Reload Speed: +25%`,
|
||||
},
|
||||
"Vampyr": {
|
||||
text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear restores health for every enemy it deals Splash Damage to.",
|
||||
text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear restores armor for every enemy it deals Splash Damage to.",
|
||||
ranks: 5,
|
||||
effect: (rank, level) => `Moze Health Restored: ${percent(rank, 4)}% of Missing Health per enemy hit\nIron Bear Health Restored: ${percent(rank, 2)}% of Missing Health per enemy hit`,
|
||||
effect: (rank, level) => `Moze Health Restored: ${percent(rank, 4)}% of Missing Health per enemy hit\nIron Bear Armor Restored: ${percent(rank, 2)}% of Missing Armor per enemy hit`,
|
||||
},
|
||||
"Why Can't I Carry All These Grenades": {
|
||||
text: "Increases Moze's grenade carrying capacity.",
|
||||
|
@ -387,12 +387,12 @@ const skills = {
|
|||
"Selfless Vengeance": {
|
||||
text: "Whenever Moze reloads, she loses a small portion of her health and grants additional Incendiary Damage to her and her allies' rounds for a few seconds.",
|
||||
ranks: 5,
|
||||
effect: (rank, level) => `Health Removed: ${percent(rank, 1)}% of Current Health\nTeam Bonus Incendiary Damage: +${percent(rank, 3)}% of dmg dealt\nDuration: 5 seconds`,
|
||||
effect: (rank, level) => `Team Bonus Incendiary Damage: +${percent(rank, 3)}% of dmg dealt\nHealth Removed: ${percent(rank, 1)}% of Current Health\nDuration: 5 seconds`,
|
||||
},
|
||||
"Security Bear": {
|
||||
text: "Iron Bear gains a bubble shield that reduces damage taken. The shield deactivates if it sustains too much damage, reactivating after a short cooldown.",
|
||||
ranks: 1,
|
||||
effect: (rank, level) => `50% of Iron Bear Maximum Health added as Shields\nBubble Recharge Delay: 5 seconds`,
|
||||
effect: (rank, level) => `50% of Iron Bear Maximum Armor added as Shields\nBubble Recharge Delay: 5 seconds`,
|
||||
},
|
||||
"Armored Infantry": {
|
||||
text: "While Moze's shields are active, she gains Damage Resistance and increased Gun Damage.",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue