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Merge remote-tracking branch 'upstream/master' into feature/skill-positions
# Conflicts: # src/pages/Gunner/skills.js
This commit is contained in:
commit
ef868bd776
1 changed files with 12 additions and 12 deletions
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@ -1,10 +1,10 @@
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import SKILLS from '@constants/skills';
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function percent (rank, unit) {
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function percent(rank, unit) {
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return Math.round(rank * unit * 10) / 10;
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}
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function percentTwoDecimals (rank, unit) {
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function percentTwoDecimals(rank, unit) {
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return Math.round(rank * unit * 100) / 100;
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}
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@ -238,13 +238,13 @@ const skills = {
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name: "Specialist Bear",
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text: "Equipping two of the same Weapons on Iron Bear increases the damage they deal.",
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ranks: 1,
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effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 25)}%`,
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effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 60)}%`,
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},
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"4": {
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name: "Chemical Warfare",
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text: "Salamander now deals Corrosive Damage. Additionally, Salamander's Melt Damage is increased.",
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type: SKILLS.AUGMENT_CHEVRON,
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effect: (rank, level) => `Salamander Element: Corrosive\nSalamander Melt Damage: +50%`,
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effect: (rank, level) => `Salamander Element: Corrosive\nSalamander Melt Damage: +125%`,
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},
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},
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"5": {
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@ -258,7 +258,7 @@ const skills = {
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name: "Click, Click...",
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text: "Moze gains increased Gun Damage as her magazine empties. The less ammo there is remaining, the greater the increase. If Moze has a COV gun equipped, she gains Gun Damage as her gun's heat increases.",
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ranks: 3,
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effect: (rank, level) => `Gun Damage: Up to +${percent(rank, 12)}%`,
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effect: (rank, level) => `Gun Damage: Up to +${percent(rank, 20)}%`,
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},
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"3": null,
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"4": {
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@ -290,7 +290,7 @@ const skills = {
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"1": {
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"1": {
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name: "Fire in the Skag Den",
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text: "Whenever Moze deals Splash Damage, she deals bonus Incendiary Damage.",
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text: "Whenever Moze and Iron Bear deal Splash Damage, they deal bonus Incendiary Damage.",
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ranks: 5,
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effect: (rank, level) => `Bonus Incendiary Damage: +${percent(rank, 3)}% of damage dealt`,
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},
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@ -404,14 +404,14 @@ const skills = {
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name: "Explosive Punctuation",
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text: "When Moze deals Splash Damage, her Action Skill Cooldown Rate is briefly increased.",
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ranks: 5,
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effect: (rank, level) => `Action Skill Cooldown Rate: +${percent(rank, 5)}%`,
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effect: (rank, level) => `Action Skill Cooldown Rate: +${percent(rank, 8)}%`,
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},
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"3": null,
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"4": {
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name: "Hammerdown Protocol",
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text: "Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation Damage.",
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type: SKILLS.AUGMENT_CHEVRON,
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effect: (rank, level) => `Vanquisher Element: Raditation\nVanquisher Damage: +380%\nVanquisher Magazine Size: 1`,
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effect: (rank, level) => `Vanquisher Element: Raditation\nVanquisher Damage: +600%\nVanquisher Magazine Size: 1`,
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},
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},
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"6": {
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@ -489,7 +489,7 @@ const skills = {
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name: "Capacitive Armature",
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text: "When Railgun hits an enemy, it chains to nearby enemies, dealing reduced Shock Damage to more targets.",
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type: SKILLS.AUGMENT_CHEVRON,
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effect: (rank, level) => `Splinter Damage: 25% of damage dealt`,
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effect: (rank, level) => `Splinter Damage: 70% of damage dealt`,
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},
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"1": {
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name: "Full Can of Whoop-Ass",
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@ -516,7 +516,7 @@ const skills = {
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name: "Corrosive Sabot Round",
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text: "Railgun now fires a specialty round that deals reduced damage and explodes after a short delay. Railgun shots have reduced Fuel Drain and the Magazine Size is increased.",
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type: SKILLS.AUGMENT_CHEVRON,
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effect: (rank, level) => `Railgun Element:Corrosive\nRailgun Damage: -33%\nRailgun Fuel Drain: -33%\nRailgun Magazine Size: +2`,
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effect: (rank, level) => `Railgun Element:Corrosive\nRailgun Damage: -15%\nRailgun Fuel Drain: -33%\nRailgun Magazine Size: +2`,
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},
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"1": {
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name: "Behind the Iron Curtain",
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@ -556,7 +556,7 @@ const skills = {
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name: "Shockhammer",
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text: "Bear Fist is now capable of sustained rapid fire punching. Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.",
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type: SKILLS.AUGMENT_CHEVRON,
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effect: (rank, level) => `Bear Fist Bonus Shock Damage: +19% of damage dealt\nBear Fist Fuel Drain: -40%`,
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effect: (rank, level) => `Bear Fist Bonus Shock Damage: +60% of damage dealt\nBear Fist Fuel Drain: -40%`,
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},
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},
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"6": {
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@ -570,4 +570,4 @@ const skills = {
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},
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};
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export default skills;
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export default skills;
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