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Fixing Linting Problems
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db31ed1243
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1 changed files with 10 additions and 9 deletions
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@ -1,3 +1,4 @@
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/* eslint-disable space-before-function-paren */
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import SKILLS from '@constants/skills';
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function percent(rank, unit) {
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@ -604,18 +605,18 @@ const skills = {
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}
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},
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"2": {
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"Glow Up": {
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"Glow Up": {
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ranks: 0,
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text: "Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration. Amara my also press (melee attack) while near the orb to send it to a downed ally, granting them a Second Wind.",
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text: "Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration. Amara my also press (melee attack) while near the orb to send it to a downed ally, granting them a Second Wind.",
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effect: (rank, level) => `Impact Damage: ${flat(rank, level, 29)}\nHealing: ${flat(rank, level, 6)} health per second\nDuration: 34 seconds\n Cooldown: 28 seconds`,
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type: SKILLS.AUGMENT_ACTION_SKILL,
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},
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"Go With The Flow": {
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"Go With The Flow": {
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ranks: 3,
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text: "Whenever Amara Freezes an enemy, she gains increased Movement Speed and Weapon Damage for a short time.",
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effect: (rank, level) => `Gun Damage: +${percent(rank, 7)}%\nMovement Speed: +${percent(rank, 3)}%\nDuration: 16 seconds`
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},
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"Unweave The Rainbow": {
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"Unweave The Rainbow": {
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ranks: 3,
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text: "Amara deals Bonus Damage of her attuned element whenever she deals Melee Damage or Splash Damage to frozen enemies.",
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effect: (rank, level) => `Bonus Damage: ${percent(rank, 11)}% of damage dealt`
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@ -639,20 +640,20 @@ const skills = {
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effect: (rank, level) => `Impact Damage: ${flat(rank, level, 21)}\nArea Damage: ${flat(rank, level, 4)} per second\nDuration: 26 seconds\nCooldown: 44 seconds`,
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type: SKILLS.AUGMENT_ACTION_SKILL,
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},
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"Combo Breaker": {
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"Combo Breaker": {
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ranks: 1,
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text: "Killing an enemy with Melee Damage has a chance to reset Amara's Action Skill Cooldown.",
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effect: (rank, level) => `Reset Chance: ${percent(rank, 20)}%`
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},
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"Expedite": {
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"Expedite": {
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ranks: 0,
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text: "Whenever Amara kills an enemy with her Action Skill, she gains increased Action Skill Cooldown Rate until she activates her Action Skill again.",
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text: "Whenever Amara kills an enemy with her Action Skill, she gains increased Action Skill Cooldown Rate until she activates her Action Skill again.",
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effect: (rank, level) => `Cooldown Rate: +30% per enemy killed`,
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type: SKILLS.AUGMENT_CHEVRON,
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},
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},
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"4": {
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"Joyful Freedom": {
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"Joyful Freedom": {
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ranks: 5,
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text: "After activating her Action Skill, Amara gains increased Melee Damage for a short time.",
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effect: (rank, level) => `Melee Damage: ${percent(rank, 14)}%\nDuration: 12 seconds`
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@ -672,7 +673,7 @@ const skills = {
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},
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"Body And Mind": {
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ranks: 3,
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text: "Kill Skill. Amara's melee attacks deal Bonus Splash Damage for a short time.",
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text: "Kill Skill. Amara's melee attacks deal Bonus Splash Damage for a short time.",
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effect: (rank, level) => `Splash Damage: ${flat(rank, level, 4)}\nDuration: 12 seconds`
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},
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"Free The Soul": {
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