fix star rendering issue

This commit is contained in:
Joshua Seigler 2021-02-09 23:57:45 -05:00
parent 4d884fa34e
commit dcfc09a690

View file

@ -40,7 +40,6 @@ new p5(sketch => {
// layers.blur1 = sketch.createGraphics(width, height, sketch.WEBGL); // layers.blur1 = sketch.createGraphics(width, height, sketch.WEBGL);
// layers.blur2 = sketch.createGraphics(width, height, sketch.WEBGL); // layers.blur2 = sketch.createGraphics(width, height, sketch.WEBGL);
window.onhashchange();
generate(); generate();
}; };
@ -107,6 +106,7 @@ new p5(sketch => {
const directAngle = sketch.random() * Math.PI * 2; const directAngle = sketch.random() * Math.PI * 2;
const drawStar = ({x, y}) => { const drawStar = ({x, y}) => {
layer.noStroke();
layer.fill(1); layer.fill(1);
layer.circle( layer.circle(
x + sketch.random(-10, 10), x + sketch.random(-10, 10),