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⚡ Apply halftone postprocessing
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3 changed files with 13 additions and 9 deletions
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@ -5,7 +5,7 @@ class Ground extends THREE.Object3D {
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super();
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const material = new THREE.MeshPhongMaterial({ color: 0xffffff, specular: 0x050505 });
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material.color.setHSL(0.095, 1, 0.75);
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material.color.setHSL(0.095, 0.4, 0.5);
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const geometry = new THREE.PlaneBufferGeometry(10000, 10000);
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let mesh = new THREE.Mesh(geometry, material);
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