Apply halftone postprocessing

This commit is contained in:
Joshua Seigler 2018-10-11 12:10:28 -04:00
parent c6580a8fe7
commit ee38101670
3 changed files with 13 additions and 9 deletions

View file

@ -5,7 +5,7 @@ class Ground extends THREE.Object3D {
super();
const material = new THREE.MeshPhongMaterial({ color: 0xffffff, specular: 0x050505 });
material.color.setHSL(0.095, 1, 0.75);
material.color.setHSL(0.095, 0.4, 0.5);
const geometry = new THREE.PlaneBufferGeometry(10000, 10000);
let mesh = new THREE.Mesh(geometry, material);