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https://github.com/seigler/bl3skills.com
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Merge remote-tracking branch 'upstream/master' into feature/skill-positions
# Conflicts: # src/pages/Gunner/skills.js # src/pages/Operative/skills.js
This commit is contained in:
commit
add8818f1c
3 changed files with 16 additions and 16 deletions
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@ -150,9 +150,9 @@ const skills = {
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},
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"2": {
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name: "Dakka Bear",
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text: "Adds a manned turret to the back of Iron Bear.",
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text: "Adds a manned turret to the back of Iron Bear. While manned, Iron Bear and its rider gain increased damage.",
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ranks: 1,
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effect: (rank, level) => `Fasten your seatbelt, it's going to be a bumpy ride.`,
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effect: (rank, level) => `Iron Bear Damage: +50%`,
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},
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"3": {
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name: "Matched Set",
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@ -176,15 +176,15 @@ const skills = {
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},
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"2": {
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name: "Redistribution",
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text: "After Moze scores a Critical Hit, she regenerates ammo for a few seconds.",
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text: "After Moze scores a Critical Hit, she regenerates ammo and health for a few seconds.The lower her health, the more powerful the regeneration.",
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ranks: 1,
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effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nDuration: 3 seconds`,
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effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nHealth Regen: Up to +2.5% of Missing Health/sec\nDuration: 3 seconds`,
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},
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"3": {
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name: "Scrappy",
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text: "While moving, Moze's Handling, Weapon Swap and Mode Switch Speed are increased.",
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text: "While moving, Moze's Weapon Damage, Handling, Weapon Swap, and Mode Switch Speed are increased.",
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ranks: 5,
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effect: (rank, level) => `Handling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`,
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effect: (rank, level) => `Weapon Damage: +${percent(rank, 6)}%\nHandling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`,
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},
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"4": {
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name: "Salamander",
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@ -202,9 +202,9 @@ const skills = {
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},
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"1": {
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name: "Rushin' Offensive",
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text: "Moze can sprint and shoot at the same time.",
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text: "Moze can sprint and shoot at the same time. While sprinting, Moze's weapons gain Life Steal.",
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ranks: 1,
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effect: (rank, level) => `I don't want any messages saying "I'm holding my position."`,
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effect: (rank, level) => `Life Steal: 8% of damage dealt`,
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},
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"2": {
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name: "Scorching RPM's",
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@ -322,9 +322,9 @@ const skills = {
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},
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"2": {
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name: "Torgue Cross-Promotion",
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text: "All Splash Damage dealt by Moze has a chance to double in size.",
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text: "All Splash Damage dealt by Moze has a chance to double in size. Additionally, Moze and Iron Bear deal increased Splash Damage.",
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ranks: 5,
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effect: (rank, level) => `Chance to Double Splash Radius: +${percent(rank, 3)}%`,
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effect: (rank, level) => `Splash Damage: +${percent(rank, 6)}%\nChance to Double Splash Radius: +${percent(rank, 3)}%`,
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},
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"3": {
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name: "Stainless Steel Bear",
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@ -473,9 +473,9 @@ const skills = {
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},
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"3": {
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name: "Vladof Ingenuity",
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text: "Moze's Maximum Shield is increased, and she gains resistance to Shock Damage.",
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text: "Moze's Maximum Shield and Shield Recharge Rate are increased, and she gains resistance to Shock Damage.",
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ranks: 5,
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effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`,
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effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShield Recharge Rate: +${percent(rank, 4)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`,
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},
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"4": {
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name: "Bear Fist",
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@ -547,9 +547,9 @@ const skills = {
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},
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"2": {
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name: "Force Feedback",
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text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging.",
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text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.",
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ranks: 1,
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effect: (rank, level) => `Just click on their heads.`,
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effect: (rank, level) => `Shields Restored: 10% of Maximum Shield`,
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},
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"3": null,
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"4": {
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@ -375,7 +375,7 @@ const skills = {
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},
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"2": {
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name: "Praemunitus",
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text: "Zane and his Dig-Clone gain increased Magazine Size.",
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text: "Zane and his Digi-Clone gain increased Magazine Size.",
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ranks: 3,
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effect: (rank, level) => `Magazine Size: +${percent(rank, 8.333)}%\nDigi-Clone Magazine Size: +${percent(rank, 8.333)}%`,
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},
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@ -242,7 +242,7 @@ const skills = {
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name: "Personal Space",
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ranks: 3,
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text: "Amara's weapon shots deal Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.",
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effect: (rank, level) => `Bonus Damage: Up to +${percent(rank, 12)}% of damage dealt`,
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effect: (rank, level) => `Bonus Damage: Up to +${percent(rank, 18)}% of damage dealt`,
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},
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"3": {
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name: "Clarity",
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